The stats for The Greater Good. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . Reply No-Tie-4819 Fanatic Materialist •. Conquer other pops ASAP and build research labs on. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. 2018 v 9. ago. • 1 yr. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Jump to latest Follow Reply. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". civics: nationalistic zeal, and whatever else. Utopian Abundance is actually an incredibly expensive way to generate research. All tiers have the same high upkeep, high trade value. Of course, even utopian abundance cuts about even at 0 habitability (meaning you'll have to put everything into food/CG production just to keep things running, while getting almost nothing out of it), but still not a very good idea to use it early on. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. If you're having to actually use these, you're doing something wrong. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. Super-early game can be a bit taxing for this origin, but the research will quickly make up for it and you get quite a few other small bonuses too. Paradox / Steam. Optional bits: take genetic ascension, give everyone Fertile, Communal, and Budding for a total 95% reduced housing usage and . Highest quality nutrition as well as luxurious and exotic food are easily accessible. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. and even then, only enough continue growth. Utopian Abundance is poorly named. Social welfare with a huge amount of resources IS utopian abundance. ago. Utopian abundance (Egalitarian) is +%20 happiness. if you're playing a megacorp or have the "merchant guild" civic you can get other jobs to increase trade value, but forin general it's clerks. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. Stellaris. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. The highest living standard, Utopian Abundance, even makes unemployed pops produce both science and unity. The game mechanics don't reflect it (the entire species causes. . 4 Upkeep +5% Happiness;. . Stellaris. This little mass products price does not make a difference. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Multiple civics, including fanatic purifier. Who give only happiness. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. well like I said, it's a transitional society. #8. Also utopian abundance will be open for imperial authorities. Stellaris’s answer to the nordic model is the social welfare living standard. What do I mean by a crime phase? Crime is at zero, due to jobs, due to…R5: First time conquering the whole galaxy. Manage a feud between clans of your Warrior Culture. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. It is a "pops live under Utopian Abundance, yet have positive. Social Welfare is basic sustenance guaranteed by the state. It cost me . don't have criminal modifiers on it yet and once the planet has more than 3 pops that are both unemployed and have no Utopian Abundance/Social Welfare/Shared Burden living standards (or 10 unemployed non-bio. Higher happiness attracts more immigrants. Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Authoritarian ethic in Stellaris leads to dictatorship, Egalitarianism to democracy. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. shared burdens is the "transitional society" to it. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. Community Hub. This locks you to Fanatic Pacifist. So if you also run materialist, academic privilege gives lots of bonus political power to rulers and. Consequently, it has shades of American-style governance (democratic or oligarchic authority, meritocratic elements, opposing resettlement and slavery, etc. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. 4:. There is. ) Slavery is banned, native interference is banned (in breach of galactic law. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Go to Stellaris r/Stellaris. = +7. My species hasn’t realized the efficiency of utopian abundance yet Would rather use that money for something else rn lol Reply ThaumicKobold Xeno-Compatibility •. Communal Housing: Nobody uses housing buildings. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Are you ready to build. ago. Ideology wars work like any other. Education and healthcare would be provided to everyone for free. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. I play with utopian abundance so unemployment isn't a huge issue. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Snapshot from the stellaris wiki. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The thing is, no one actually knows what mandatory pampering is. Political power is correlation to 'Approval rating' which in turn influences Stability. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. Sure worker class get more goods. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Mr Dictator Aug 6 @ 9:23am. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Expands on slavery. The extra happiness also gives you a stability boost which translates to more of every resource. The better question is why you would want to use either, besides roleplay. The evilest empire I have made was Xenophobe/Egalitarian/Your Preference. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Agarian idyll xenophiles. Decadent Lifestyle is superior to Utopian Abundance in almost every way. 05 unity. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!what evil it's just some metal and biomass. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. They don't. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. ago. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. parentheticalobject • 5 yr. . [deleted] • 3 yr. parentheticalobject • 5 yr. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Utopian Abundance is very inefficient at the start of the game, so no you don't do that. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). 52. 02 #3. -all pops are living under utopian abundance (as default and manually checked every sub-species. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. 2% job output and trade value. Increase UA unity generation of unemployed pops from 1 to 2. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. This society wouldn't distinguish between people based on their jobs Chemical Bliss. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Like, for instance, going void-borne tall empire, playing. This is not *just* a "no artisans" build. stellaris presents synthetics as. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Energy would come from trade value generated by pops. Under Utopian abundance, every pop already has equal political power. Utopian Abundance 20 happiness = 7. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. ago • Edited 5 yr. Egalitarian empires are gonna want to do Shared burdens, social welfare or utopian abundance. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). 4:. Stratified economy if you take the planet as a whole. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. Also utopian abundance will be open for imperial authorities. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. . Jewbacca1991 • 2 yr. Speaking of which, that makes TWO patches I need to play. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. 2 beta patch does indeed fix the bug. . So, it's actually a good combo with its merits. I'd like to put utopian abundance on rogue servitors. So even a worker on social welfare will have more power than a ruler on utopian abundance. because they're machine species. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. This effect would also buff unemployed science and unity production. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. . Toggle signature. Stellaris is a sci-fi grand strategy game set 200 years into the future. . 34 Other resources barely changed (0. Zakalwen • 3 yr. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. 6 consumer goods per citizen. I build one assembly building per planet. Reply. sad about the balance state of the ethics. 6 consumer goods more. 824 energy from happiness/stability. Jewbacca1991 • 2 yr. Remember to manually set the living standards for all species if you use Assimilation default citizenship. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. . Higher happiness attracts more immigrants. but I can't figure out how to phrase the argument without opening it up to all gestalt species. I prefer utopian. It is also a big boost to your pops’ passive trade, each pop produces trade like a ruler, which is 1/10 of. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Promethian May 28, 2020 @ 8:10pm. Mistfox. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Jun 10, 2019 @ 6:46pm Pop job management in 2. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. Commerce megaplexes, filled with robot clerks and sapient merchants. 3 CG each. This civic lets you have trade worlds instead of mining worlds. I got the grunur and at first I was like that sucks. Me. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Not chemical bliss bad, but still terrible in most situations. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Posted by u/qq97890 - No votes and 2 commentsWhile I love this combo, sadly the interaction between slavery and utopian abundance is bugged. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. 25 or 0. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. Synth Ascension run, plenty of cyborgs but no forced assimilation. 5 Trade value per Pop; no Egalitarian Utopian Abundance ensures that every member of this species has access to nearly any type of luxury conceivable. 4. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . 3 extra trade income. Stellaris: Suggestions. Unlocked Utopian Abundance updated to 3. -as a moral democracy. Stellaris is about the cold hard numbers of the aetherophasic engine. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. That's an apparatus of 5 pops outputting effectively 12 Research. Shared Burdens on the other hand is perfect if you want an highly industrialized empire with the added benefit of unemployed pops not causing problems. " As a result, each time a new. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. Alternatively, precincts or telepaths work if needed. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. So Eglatarian's a must already. Chemical bliss is + %40 happiness. This is pretty much the only viable tall strategy right now. Rhoderick. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. unequal living standards should not grant equal happiness bonuses. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. Social welfare with a huge amount of resources IS utopian abundance. Good on paper, "who cares" in practice. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. ) The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. And oh boy does it mess things up. *The. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. Change all species living standards to utopian abundance. UA cost 0. Yeah we're not even close to utopian abundance by Stellaris standards. Utopian Abundance. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. Far less useful than Academic Priv. pro. Also, having democracy makes it faster for your pops to relocate which is nice. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. It is great, but only in later stages when you have a great deal of consumer goods income. There is a -25% happiness. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. Therefore PP being equal, +1 happiness = +0. 36% job output. And even "Social Welfare" offers only slightly weaker bonuses for. It also gives . Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. No consumer goods buildings. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. 4:. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. Shared Burdens the living standard: Half-assed Utopian Abundance. Go to Stellaris r/Stellaris. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. Reply Business_Ad_932. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Let's look at the second resolution group. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Loading the game will grant the achievement. 8 credits and 0. I do remember opting into the 2. It is great, but only in later stages when you have a great deal of consumer goods income. Let that sink in for a while. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Propulsion Proponent Proclamation. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. mainly clerks from either commercial zones or city-districts. I have a favorite species that my friends and I love both as a concept and when it shows. Anytime I try something else it just amounts into a worse version of the. 8% job and trade value output. 4 trade. Utopian abundance is a really bad living standard. Academic Privilege is really just Stratified with a skin of learning, basically - though Stellaris seems to think it should be *more*. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. I don't think you'd pick it even as authoritarian. Set the living standard for your main species to Utopian Abundance. You can somewhat re-balance this by using utopian abundance, which makes the pops to generate more trade value, and using functional architecture to have an extra building slot, which gives you space for another merchant. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. Use them to cover amenities. 1 Is that worth the extra 6 stability or 3. 5 unity is then multiplied by the empire wide modifiers the ethics and civics, in this case +70%, making the total maximum unity output on a planet for this build 28. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. The expansion was accompanied by the free 1. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. Reply No-Tie-4819 Fanatic Materialist •. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Stellaris. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. If you're having to actually use these, you're doing something wrong. There's nothing in the notes about achievements. If POPs have social welfare, shared burdens or utopian. Your commerce building comes with a Merchant (after picking up some trads). Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. . Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. 2 beta patch before starting it up, though I don't know if it actually was the cause. ok that's not the point. . ok but what if every utopian pop buffed the others. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. Compare using miner. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. And then the contingency showed during a. l, and the Approval Rating on a planet is. UA gives 15% happiness boost meaning 6. There is no „best“ LS. Because I can't understand why I would want that. 25 to 1 CG's per month and will generate 0. It doesn't matter if the people enjoying Utopian abundance in an egalitarian society are living in free associating communes in a post-labour economy or are the valued employees of. It should have an effect stronger than decadent in that respects, as it is. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. That would be balance. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. but the shard modifier is not. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. • 1 yr. ago. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. Best way is Spiritualist/ Anything. The transition towards Energy upkeep from Food upkeep for Synth is actually pretty painless since your Technicians get a pretty powerful output buff. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. The system should be reworked. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. . FTFY. Far less useful than Academic Priv. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. There should be an option. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. All Discussions Screenshots. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Deal with poachers encroaching on your nature preserves as an Environmentalist. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. The rest is flex. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. However the problem lies with the Shared burden, and Utopian Abundance living standards. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. If you don't have a dedicated Forge world build a alloy foundry in capital. It seems pointless to give them additional political power when the whole gig is about equality. Apr 26, 2021. LullabyToNightmares. Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. The Intelligent trait is one of the most important if you plan on galactic domination. See my current thread. #8. 9. Therefore PP being equal, +1 happiness = +0. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. Does anyone know why?. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. Utopian Abundance has a much steeper CG upkeep cost. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. ago. Utopian Abundance + Domestic Servitude I'm not sure if this is a bug or if it's working as intended, but I find it frustrating nonetheless. Interact with diverse alien races, discover strange.